Enhance Ability
Level 2
Basic Information | |
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School | Transmutation |
Classes | Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard |
Ritual? | No |
Duration | Concentration, up to 1 hour |
Components | V, S, M (fur or a feather from a beast) |
Cast Time | 1 Action |
Range | Touch |
Description
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: the target gains the effect until the spell ends.
- Bear’s Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- Bull’s Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles.
- Cat’s Grace: The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
- Eagle’s Splendor: The target has advantage on Charisma checks.
- Fox’s Cunning: The target thas advantage on Intelligence checks.
- Owl’s Wisdom: The target has advantage on Wisdom checks.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.